You guys have an awesome game - takes up way too much of my time
support has been helpful and quick to answer
I do have 1 complaint though:
when you all made the relocate function - i can not believe you ever intended it to be used to move a setty/bunch of settys right next to someone you wanted to ATTACK.
the reason I don't believe this was the intent is because you have a 10:1 rule, a pushing rule and various other rules along these lines to keep play fair.
That being said - when a "paying" player or "several paying players" use relocates to move right next to your settlement so that you can't recieve any support from your alliance - it kind of sucks the fun out of the game.
no way to sort through 15-60 attacks when you have an 18 minute window.
true - this can happen naturally and that is just the breaks - we are not talking about that - we are talking about a guy that can take his setty - build a nuke - and then move that nuke next to you (especially if several in their alliance do the same thing) there is not a lot you can do but be rimmed.
As a former plant manager, I use to tell my employees that anyone can complain - solutions are what is helpful. I refused to listen to a complaint that didn't have a solution attached to it.
Here is my solution (i am sure there are better ones than the ones I have come up with):
bar people from relocating settys within so much of a distance (you determine what is fair) of enemies.
bar people from moving settys next any closer to anyone within their 10:1 ration unless there alliance has at least 2 poeple that distance that did it naturally.
stratagey games should have statagey - moving a nuke next to a player is not stratagey - it is rich man economics.
One of the jokes that was made recently by an alliance member is that GF do the following on the WOF or as a "purchase option":
1) for 100 crowns we will clear the setty of your choice
2) for 200 crowns we will rim the player of your choice
The joke isn't meant disrespectful. It is a trueism that is already in place so to speak.
Human resources law, business law, stockmarket sec law is all based around making sure people dont take advantage of the system -
in kings age, the system is being taken advantage of . . .
Why make things more complicated than they have to be.
Relocation is more often used to escape and I see a LOT of that.
However if an enemy sett warps in next to you it's a pretty sure bet it's a stacked nuke sett ... but it can't be used to attack for .... 48 hours I think.
The easiest way to prevent relocation being used that way is to prevent troops from other setts moving with it.Troops being sent back from that sett could continue their journey to avoid problems with defensive use.
I doubt anyone relocating for offensive purposes is looking for weak targets so I don't really think 10:1 is a factor.
I just hate the whole idea of the WOF.....i started on when w1 when it just opened and i cannot count the amount of times i almost got rimmed, but that is what made the game fun, no WOF, no relocations, no peace treaty, just us players playing the game with skills. Now not even skills can beat the richest guys in the game.....got rimmed, start over, yes i am back on my feet, CP is up.....BAM the guy who rimmed me is right beside again me with the sett he took from me with a huge nuke and 3 counts......now that is sucking THE FUN OUT OF THE GAME
Hathor you have to remember that one nuke can easily harm the 10 nearest setts. And when you relocate several villages at the same time, there's really nothing you can do about it.
Hathor you have to remember that one nuke can easily harm the 10 nearest setts. And when you relocate several villages at the same time, there's really nothing you can do about it.
I think you're misreading my point. The problem is not so much that it's a nuke as that it is stacked to the rafters with defence. If that isn't possible because only the setts OWN troops travel with it then you have a window to take it out. That would make long range offensive relocations very risky.
Actually I wouldn't consider a cooldown on when a relocated settlement can attack unreasonable. I think trying to get it changed though at this stage would be as bit like tilting at windmills but if a better time comes up to have a dialogue on that I will do it.